A term to indicate either the Queen or the Jack in situations where it matters not which of the two cards is held or played.
1. pertaining to a tournament session from which the highest scorers proceed to the next round;
2. pertaining to a tournament including one or more qualifying sessions or stages.
In an event of two or more sessions, one or more of them may be designated as qualifying sessions, to select contestants eligible for continued play in the remaining sessions.
A term referring to control cards, honor cards, suit strength, and/or the presence of intermediate cards, and the location of all of the above.
A term to describe a bid if it is natural, limited, and non-forcing.
A bid asking partner to determine the strength of his band by the total values, usually high-card values, held rather than by the presence or absence of any specific cards. If the bid is natural and limited, then the bid is non-forcing.
Quantitative Four No Trump
A descriptive term, which covers a number of situations, in which the bid of 4 No Trump is a natural bid. Generally used as a bid to denote that the initiator of a final contract in No Trump bid slam if holding maximum and passing if holding minimum values.
Quantitative Five No Trump
Normally a raise of 1 No Trump or 2 No Trump, which requests partner to bid 6 No Trump with minimum and 7 No Trump with maximum values. Also a bid after an opening bid of 2 No Trump, which requests partner to bid 6 No Trump with minimum and 7 No Trump with maximum values.
Quantum Bidding In Bridge
This is a physical review manuscript published June 12, 2014 and authored by Mr. Sadiq Muhammad, Mr. Armin Tavakoli, Mr. Maciej Kurant, Mr. Marcin Pawłowski, Mr. Marek Żukowski, and Mr. Mohamed Bourennane. The main purpose of the manuscript is to illustrate how quantum information science breaks the limitations of conventional information transfer, cryptography, and computation. The game of bridge is employed as the foundation of their argument to clarify this principle. This manuscript can be found online, and this information has also only been preserved and archived on this site in .pdf file format for future reference.
This designation is a carry-over from the days of the game of Piquet or Picquet. Following the deal a quart major consisted of four cards of the same suit held by one player, such as the Ace, the King, the Queen, and the Jack. Piquet is a card game played by two persons with a deck of 32 cards. The cards from the deuce to the six are eliminated from a normal 52 card deck. The seven is the lowest card and the Ace is the highest ranking card. Each player receives 12 cards, and eight cards are left on the table face down. The non-dealer (designated as the minor) discards from one to five cards and picks up an equal number from the table. The dealer (designated as the major) is entitled to exchange the remaining number of cards. Trumps are not named.
After the draw from the table, the hands are compared and points are given for point (the most cards in a suit), sequence (longest sequence), and highest set of three or four of a kind. Carte blanche, a hand without a face card, also scores points. Play of cards from the hands follows with points scored for tricks won. One hundred points wins. There are variations for three or four hands. Piquet was established by the 16th cent., was popular in France, Spain, and Italy, and spread to England under the name cent (one hundred).
This designation is a carry-over from the days of the game of Piquet or Picquet. Following the deal a quart major consisted of four cards of the same suit held by one player, such as the King, the Queen, the Jack, and the Ten.
The third highest ranking card in any suit.
In Key Card Blackwood, the Blackwood bidder's cheapest bid outside the agreed suit to ask partner about possession of the Queen of trumps.
Queen From King-Queen Lead
This is the general practice in defending when employing Rusinow Leads.
Traditionally, the lead of the Queen from a long suit promises the Jack and normally the Ten. In alternative methods the lead of the Queen promises the King, of the Ace and the King.
A high card holding likely to take a trick on an early round of a suit. The traditional typical quick trick values: Ace-King of the same suit = 2; Ace-Queen of the same suit = 1.5; Ace or King-Queen or the same suit = 1; King = 0.5.
A trick is quitted, in rubber bridge, when the four cards played to the trick have been gathered together and turned face down in front of the side which has won the trick. Any player has the right to inspect a quitted trick until either he or his partner has led or played to a subsequent trick. In duplicate, a trick is quitted when all four players have played to the trick and turned their cards face down in front of each player. If a player wishes to inspect the cards just played to a trick, he may do so only if he has left his own card face up on the table, and neither he nor his partner has led or played to the next trick.
Quick Trick Table of Card Values
This is the designation given to an established set of guidelines recommended for the bridge player to determine the number of Quick Tricks held by a player. These guidelines were developed by Mr. Wilber Whitehead during the early days of the game of Contract Bridge when the game of bridge was developing and evolving. See: Whitehead Trophy.
Quizzes - Riddles - Briddles
Invented and created by Mr. Bob Chambers of Texas, United States, these pictures present the bridge player with clues, from which the bridge player must deduce the meaning. The solution is always a bridge-related phrase or term, with which the bridge player is well acquainted. These Briddles / Riddles, a term which is a combination of the two words bridge and riddle, are for amusement and pleasure only.
A short biography in .pdf file format of Mr. Bob Chambers is presented, which has been courteously provided to BridgeGuys.com by Mr. Bob Chambers.
A device used to determine the winner in team competition if a Round-Robin ends in a tie either in won and lost matches, or in Victory Points won and lost. The total number of IMPs won by a team against all Round-Robin opponents is divided by the number lost to determine the quotient.
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